Friday, August 17, 2007
The Princess & the Prey
The virtual world contains all the real life stuff you are used to except digestive delights and bodily elimination. That said, once before I alluded to sex. For some reason sex is a big part of a virtual world and ranges the gamut from Romantic dalliances to full-on kinky sex. (And I can see I now have your attention. Good!)
Sheridanne enjoys dancing, mostly ballroom, and in her very early adventures in this world, she met a wonderful man named Sergi. He was the resurrected self of the first man she had a romantic attachment to (no sex). He had somehow fallen into what is known as BDSM, which seems to be a code for kinky sex. Sheridanne was mortified at his apparent embracing of such an ignoble lifestyle and made it her goal to “free” him from these awful shackles of bondage and pain.
Sergi, on the other hand, purposed he was going to sell Sheridanne on the “benefits” of his ignoble lifestyle. One day he told her of a “neat” new game he was enjoying playing.
The Maze
Here’s how it was played. One person was the Captor and the other person was the Prey. The objective was for the Prey to run through a labyrinthine hedge maze and reach the end without being captured. Easy enough, but the Captor had pre-knowledge of the layout of the maze and could easily catch the Prey.
Every time the Captor caught the Prey, the Prey had to take off an article of clothing. Prey were only allowed to wear six pieces of clothing to begin with to ensure this new twist on the old strip spin the bottle or strip poker wouldn’t go on too long -- prurient interest being what it is. Lots of chasing and giggling would ensue until the Prey was eventually captured naked and exhausted, unable to resist the “climax” of the game.
The Cross in the Castle
Why do I titillate you this way? To illustrate a feeling I had recently, standing near a cross in a huge castle.
This little princess is happy to play some games, but is not happy to be given ultimatums and no choices in a royal capture and role play game she is not even privy to. She likes her freedom and her ability to reason things out for herself and to seek wise counsel from her trusted friends. To take her time considering the pros and cons of a decision, especially a “virtual-life-changing” one.
When robbed of her choices and because of her own personal history, she begins to want to flee to safety and freedom at every chance she gets…even if the “climax” of the game she is now in is actually safe and kind and well-meaning and hopeful and loving.
PS: This does not mean the game is over, but it is meant to help explain the resistance and fear.
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2 comments:
you are a better tracker than me sometimes.
I tracked down "climax" once. it was the series that bond originally came from..
"A man is about to play for the highest stakes of all... his own life"
I like the safe and loving part because its true.
I found myself wondering if you would "get it" and accept it and understand it; or would fly off the handle in a mighty rage because you couldn't "get, accept or understand it".
Perhaps, this little peek into my own trepedation and consideraton and meditation on the fear of capture will help.
Safe and loving....
/me smiles and hopes
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